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Dwarf fortress quantum stockpile barrels
Dwarf fortress quantum stockpile barrels













dwarf fortress quantum stockpile barrels dwarf fortress quantum stockpile barrels
  1. #Dwarf fortress quantum stockpile barrels full
  2. #Dwarf fortress quantum stockpile barrels mods

`gui/quickfort`: place (stockpile layout) mode is now supported. no longer show an error highlight for tiles that have no items on them `gui/quickfort`: blueprints that designate items for dumping/forbidding/etc. `quickfort`: fixed rotation of blueprints with carved track tiles water wheels *can* be built on stairs if there is a machine support nearby) `quickfort`: fixed detection of tiles where machines are allowed (e.g. `gui/design`: Fix building and stairs designation

dwarf fortress quantum stockpile barrels

`gui/create-item`: allow armor to be made out of leather when using the restrictive filters `deathcause`: fix incorrect weapon sometimes being reported `quickfort`: properly allow dwarves to smooth, engrave, and carve beneath walkable tiles of buildings `assign-minecarts`: (reinstated) quickly assign minecarts to hauling routes `gui/sandbox`: creation interface for units, trees, and items (available only if ``armok`` tools are shown) `gui/autodump`: point and click item teleportation and destruction interface (available only if ``armok`` tools are shown)

#Dwarf fortress quantum stockpile barrels mods

`gui/mod-manager`: automatically restore your list of active mods when generating new worlds turn on automatic fixing in `gui/control-panel` in the ``Maintenance`` tab. `fix/stuck-instruments`: fix instruments that are attached to invalid jobs, making them unusable. `necronomicon`: search fort for items containing the secrets of life and death `light-aquifers-only`: (reinstated) convert heavy aquifers to light `modtools/create-item`: (reinstated) commandline and API interface for creating items `exportlegends`: (reinstated) export extended legends information for external browsing `diplomacy`: view or alter diplomatic relationships `gui/automelt`: replaced by an overlay panel that appears when you click on a stockpile `suspendmanager`: suspend blocking jobs when building high walls or filling corridors `prioritize`: add wild animal management tasks and lever pulling to the default list of prioritized job types `suspendmanager`: now suspends construction jobs on top of floor designations, protecting the designations from being erased `quickfort`: now handles zones, locations, stockpile configuration, hauling routes, and more `gui/autodump`: add option to clear the ``trader`` flag from teleported items, allowing you to reclaim items dropped by merchants `gui/control-panel`: add option for running `fix/blood-del` on new forts (enabled by default) `gui/control-panel`: add some popular startup configuration commands for `autobutcher` and `autofarm` `emigration`: reassign home site for emigrating units so they don't just come right back to the fort `gui/create-item`: allow blocks to be made out of wood when using the restrictive filters Have the new release listed in the right place, even if no changes were made in Also, to maintain proper sorting in the generatedĬhangelogs when making a new release, docs/changelog.txt in the dfhack repo must Top of this file (even if no changes are listed under it), or you will get a NOTE: currently, gen_changelog.py expects a "Future" section to exist at the

#Dwarf fortress quantum stockpile barrels full

In the dfhack repo for a full description, or This file contains changes specific to the scripts repo.















Dwarf fortress quantum stockpile barrels